An atmospheric horror story, bound cyclically, as an infinite accordion fold. It can be started and stopped at any point, the journey through the story is the reader’s own. When the physical book is put down, the unique binding style means that the current page may be folded over to become the new cover, saving the reader’s place until the next time they pick up the book and continue their journey along the river.
You are at home. The river that once fed
your farm is dark and sour. Something
stale and toxic flows down from its
source high above your land. Your
crops are dying, and without them
you’ll never survive the winter.
There’s no time to wait for the dawn.
You’ve lost enough time already. In
the dark of night you leave your
home and head into the woods.
The water flows down
and you must climb.
The forest is deep and dark, and the trees are
choked with vines. No birds sing, and no
insects buzz. The only sound is the river
winding through the bare rocks. You notice
briefly that no plants seem to grow in the
water, nor directly on its banks. But this is
hardly a surprise.
The water flows down
and you must climb.
As the forest thins, you find yourself in an
abandoned fishing village. The air is thick
with the scent of rotting fish and damp
wood, yet the water even seems plagued
as it emerges from the shadow of the
high wall beyond.
The water flows down
and you must climb.
Dawn arrives as you come to a great drain
in the city’s shattered wall, through which
the river lethargically trickles. What force
could have turned the thick, cold stone to
gravel? There isn’t time to ponder the
answer, merely thank the hand of chance
that you have found a way through. A way
to follow the river further.
The water flows down
and you must climb.
The river bisects the city like a wound stitched
shut with bridges. A part of you swears that
there are eyes watching you from the
darkened windows. But that is surely wishful
thinking. You are alone, and a heavy silence
hangs over the empty streets and causeways,
broken only by the splash of water and the
flap of a canvas tent far above.
The water flows down
and you must climb.
The largest bridge is home to an open air
market. Beneath the canvas roof,
wondrous objects are laid out - tokens of
another world - yours for the taking. The
vendors are absent, but the goods and
even the money have been left in their
places. You do not peruse the wares.
You have more important things
on your mind.
The water flows down
and you must climb.
Cracked foundation and rusted drains lead
into the basin of the city’s public bath.
Though old perfume and incense still cling
to the air, refusing to die, the stale scent of
diseased water sits just below,
stinging your lungs.
The water flows down
and you must climb.
Long ramps form a zigzagging path up
the waterfall, separating the old district
above from the new district below.
Through the sun hangs in the sky, the
cliff face casts a deep shadow along the
path. You are grateful for the dim light
still cast by the lamps, despite their age
and state of disrepair. The architecture
grows less and less familiar as you make
your back and forth, higher and higher.
The water flows down
and you must climb.
The old city is dense and winding, yet you
walk its paths swiftly. The river leads you
onward as it pours into and out of buildings
made of mirror-like stone, which plays
tricks on the eye and makes navigation
a maddening ordeal. High above, the
water spills out through the open door
of a great manor.
The water flows down
and you must climb.
Water floods rooms and pours off of balconies
in a way that seems neither wholly planned
nor wholly accidental, and it changes elevation
in ways that hardly seem possible. The
obscene architecture of the manor makes it
difficult to tell if you are inside or out, or if
such a concept even mattered to the
architects. Either way, it isn’t important.
The water flows down
and you must climb.
Above the ceiling the entire river flows
through a massive pipe. Offshoots and
leaks deliver putrid water to plants that
seem to fare far better than your own.
They glisten and drip with sickly smelling
sap, the river concentrated. Any hunger
you felt - and your journey has been long
- fades in this diseased greenhouse.
The water flows down
and you must climb.
You follow the pipe to a derelict junction.
Once, water would’ve been pumped
through dozens of pipes, shuttling it off
through miles and miles of rusted, leaking
pathways. Shuttling it to who knows where.
Now, the mechanisms that drove the
siphons are all silent and cold. The sound
of running water comes from only
one pipe, up above.
The water flows down
and you must climb.
When you finally find the end of the pipe
maze, you emerge above ground and
above the clouds. How long have you
been climbing? And how high are you
now? You didn’t think this journey would
take so long, but the water which pours
down the facade is just as foul and
unwholesome as ever. A groaning wooden
elevator with a hand-crank waits for a
passenger as it sways in the wind.
The water flows down
and you must climb.
The elevator stops at a platform extending
out of a clifftop fortress. Cannonballs and
powder kegs lie scattered around the planks,
absent of anyone to use them. Strangely, the
cannons are pointed straight down. Back at
the city. Actually, maybe that’s not
so strange after all.
The water flows down
and you must climb.
The river flows beneath the abandoned fort,
lending its aged funk to the scent of dust and
old lumber. A drawbridge spans the river on
the far side, which appears to have been
redirected into a trench to form a crude
moat. Beyond the water pours sluggishly
down a staggered cliff.
The water flows down
and you must climb.
Hand over hand, you climb the cliffs until you
come to a longer, flatter stretch through
which the river wends after leaving the gaping
mouth of a cave. The light dies at its mouth,
and the stale fetid stench of the river
is heavy within.
The water flows down
and you must climb.
Lanterns which cast a strange light are hung
amongst the glistening stone spires. Details
are too sharp and too clean within their glow,
and the world beyond it may as well not exist
at all, having been swallowed up by a thick
and ravenous dark. A voice inside you tells
you that it would be a very bad idea to
wander beyond the lanterns’ light. Another
tells you not to attempt to carry one with
you. Simply follow their path upwards.
The water flows down
and you must climb.
At the tunnel’s end you see light that isn’t
cast by the lanterns. Beams of warm grey
light stream from the ceiling of the
chamber beyond. As you stumble towards
it, splashing through the polluted waters,
you notice the scenery changing. The
stalactites look wrong, and their color
is almost that of old bone.
The water flows down
and you must climb.
A thin gutter flows through a work site. The
ancient bones of great sea beasts seem to
have been carved out of the wall, smashed
to shards, and driven away into the
cavernous dark for a purpose that is
unfathomable to you. You alternate between
pondering that, and whether or not these
ancient leviathans once swam in the same
river that you now follow.
The water flows down
and you must climb.
Deep within the mine, vile water spills out of
a massive stone statue of a desiccated
human head. At least you think it’s a statue.
You hope it’s a statue. You say a silent prayer,
gods let it be a statue. Somehow that payer
echoes around the chamber as if you shouted it.
The water flows down
and you must climb.
It takes you longer than you expected to
work up the nerve to walk through the
mouth. The mouth of the first human face
you’ve seen since you started climbing.
Within, you find a pile of stone organs.
They don’t look human, but you aren’t a
doctor. If you can’t find the source of the
river’s blight you may not even be a
farmer anymore.
The water flows down
and you must climb.
A cold wind blows through a darkened field
of chimneys which radiate outward until your
eyes fail you. The wind is strong, but it does
not disturb the dozens of falling streams of
water, pouring from the chimneys above to
the chimneys below. At this distance you
can’t tell if the others are as polluted as your
own. But it hardly matters.
They aren’t your river.
The water flows down
and you must climb.
You slowly pull yourself up the chimney, the
rocks slick with falling water. The knotted
rope cuts into your hands as you go, but it
gives you a chance to rest your legs. You
wonder why there is a rope attached here
at all. Who put it here? And where is here?
Foul water splashes into your mouth and
eyes, refocusing your mind.
The water flows down
and you must climb.
At long last, you lift yourself out of the
stone shaft and for the first time in what
seems like ages, the sky hangs above
you instead of stone. Familiar stars
shine down, but the reflections that
bounce out of the thin pool of fetid
water that fills the floodplain are
strange, and seem to trace bizarre
sigils and arcane marks rather than
the forms of ancient heroes. You
try your best not to look down
as you walk on.
The water flows down
and you must climb.
Jammed in between the rocks where the river
enters the floodplain is the broken corpse of a
tall ship. How did it get to the top of this
mountain? The though tis pushed from your
head by a forlorn concertina on the deck.
For some reason the sight of this abandoned
instrument makes the loneliness of your
journey sink in. You’ve walked so far, and for
so long. Completely alone.
But you must keep going.
The water flows down
and you must climb.
Behind the boat, there is a ravine, cut by
years and years of the river’s current.
How are there still cliffs above you? How
can there be anything above you? You’ve
climbed so far. But there is no sign of the
river’s contagion here. Press on.
The water flows down
and you must climb.
The ravine is far behind you and you find
yourself in a bog where the river cuts
thin, winding pathways through dark,
hungry-looking mud. Dozens if not
hundreds of bootprints have been
pressed into the muck. Are there other
people following this river? They could
be just ahead of you, just out of sight.
You want to run ahead, to catch up, but
the burning exhaustion in your limbs
and the sucking mud keep your pace slow.
The water flows down
and you must climb.
You find yourself on a long and gently sloping
expanse, which allows you to see far into the
distance. Unfortunately there is not a soul in
sight. Only a roughly constructed wall built
out of stacked hovels down which the river
falls. Lights twinkle in a few of the windows,
but you feel certain that there will be no
people sitting in their warm glow. You are
alone. You’ve been alone for so long.
The water flows down
and you must climb.
You walk through the streets of the village
above the falls and feel an unusual calm.
The shops and houses remind you of your
own home, far far below. You miss it. But if
you can’t find the source of the river’s
blight, there won’t be much sense in ever
going back. There is no going back.
Only forward. Only up.
The water flows down
and you must climb.
The skin of rotting gourds bubbles and
pops next to rows and rows of dried and
splintering stalks. The bleached and
dusty soil is suffering from a blight you
know all too well. A grim realization
begins to dawn on you. You know this
blight. You know these fields. And you
are tired. So deeply, deeply tired. But
there is no rest in sight. Not for you. The
water is plagued. You’ll starve if you can’t
find its source. You must find its source.
The water flows down
and you must climb.